Descripcion:
[How to play] Test your reflection > Tap on shuriken falling line to block it. Easy customization – no programming skills.
Features
- Devices: iPhone and iPad
- iOS: 9.0
- Developed on Xcode 7
- Language: Swift 2
- Game Framework: SpriteKit
- Ads: iAd, adMob, Chartboost
- Game Center
- in-App Purchases
Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift//Game Configurations let gravity:CGFloat = 2.5 let increaseGravity:CGFloat = 0.1 let maxGravity:CGFloat = 9 let scorePosition_bottom:Bool = false let buttonsMenuPosition_bottom:Bool = true let useBackgroundImage:Bool = true let colorBackground:UIColor = UIColor.blackColor() let configSound:Bool = false //Font let fontName:String = "Molot" //Info.plis -> Fonts provided by application let fontColor:UIColor = UIColor.whiteColor() let fontColorShadow:UIColor = UIColor.blackColor()
- gravity: falling speed at shurikens.
- increaseGravity: increase speed per point
- maxGravity: max. speed
- scorePosition_bottom: where position the score(true = bootom, false = top).
- buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).
- configSound: to use button of sound.
- useBackgroundImage: the background of the game can to have an image or only color.
Change Sounds:If you sounds have others names change it here
//Sounds let soundPoint = "Score.mp3" let soundGameOver = "GameOver.wav" let soundNewGame = "NewGame.wav" let soundPlayerDie = "Die.mp3" let soundClick = "Tap.mp3"Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.
//Ads // - Banners let useBannerAds:Bool = true let use_iAds:Bool = true let use_adMob:Bool = true let bannerPosition_bottom:Bool = false let showBannerGameplay:Bool = false let adMobID:String = "ca-app-pub-5463627996411476/5864942547" // - Chartboost let use_chartboost:Bool = true let showChartboostWhenGameOver:Int = 1 let chartboostID:String = "5384b1f41873da015c88d17d" let chartboostSignature:String = "2166c451c84b24317fefdc953919d123c2cbf489"For use in-app Purchases -> usePurchaseNoAds=true and change you productID
//In-App Purchase let usePurchaseNoAds:Bool = true let purchaseID:String = "com.pixelbulls.shurikenTouch.inapp.noads"For use GameCenter -> useGameCenter=true and change ID of your leaderboard
//GameCenter let useGameCenter:Bool = true let leaderboardID:String = "com.pixelbulls.shurikenTouch.score"For use Rate -> useRateApp=true and change the number of you Apple ID
//Rate App let useRateApp:Bool = true let appleID:String = "893171904"
Custom Sprites
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets. Make sure to provide all versions of your sprite. It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.via Chebli Mohamed
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