Descripcion:
How to play? Tap for jump the players to avoid crashing Simple and addictive
Easy customization – no programming skills.
http://ift.tt/1M8NcwhFeatures
- Devices: iPhone and iPad
- iOS: 9.0
- Developed on Xcode 7
- Language: Swift 2
- Game Framework: SpriteKit
- Ads: iAd, adMob, Chartboost
- Game Center
- in-App Purchases
Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift//Game Configurations let heightJump:CGFloat = 0.35 let durationJump:Double = 0.8 let obstacleSpeed:CGFloat = 75 let widthLine:CGFloat = 10 let useBackgroundImage:Bool = false let colorBackground:UIColor = UIColor.blackColor() let durationGameOverAnimations:Double = 0.5 let configSound:Bool = false let scorePosition_bottom:Bool = false let useScaleImage:Bool = true let playersPositions_RelativeCenter:CGFloat = UIScreen.mainScreen().bounds.size.width/2 * 0.90 //Font let fontName:String = "Molot" //Info.plis -> Fonts provided by application let fontColor:UIColor = UIColor.whiteColor()
- heightJump: height that players can jump.
- durationJump: time in seconds it takes to do the whole jump.
- obstacleSpeed: the speed at which the moving obstacles.
- widthLine: width the lines(vertical and horizontal).
- useBackgroundImage: the background of the game can to have an image or only color.
- colorBackground: color of background.
- durationGameOverAnimations: duration of the animation for game over, if you do not want animation you put 0.
- configSound: to use button for mute game.
- scorePosition_bottom: where position the score(true = bootom, false = top).
- useScaleImage: to use size of your images(make sure to provide all versions of your images) or to use relative size.
- playersPositions_RelativeCenter: the players how far from the center.
//Sounds let soundJump = "jump.caf" let soundGameOver = "gameOver.caf" let soundClick = "tap.caf"Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.
//Ads // - Banners let useBannerAds:Bool = true let use_iAds:Bool = false let use_adMob:Bool = true let bannerPosition_bottom:Bool = true let showBannerGameplay:Bool = false let adMobID:String = "ca-app-pub-5463627996411476/5864942547" // - Chartboost let use_chartboost:Bool = true let showChartboostWhenGameOver:Int = 1 let chartboostID:String = "5384b1f41873da015c88d17d" let chartboostSignature:String = "2166c451c84b24317fefdc953919d123c2cbf489"For to use in-app Purchases -> usePurchaseNoAds=true and change your productID
//In-App Purchase let usePurchaseNoAds:Bool = false let purchaseID:String = "com.pixelbulls.crazyjumps.inapp.noads"For GameCenter -> change ID of your leaderboard
//GameCenter let leaderboardID:String = "com.pixelbulls.crazyjumps2.score"For Rate -> change the number of you Apple ID
//Rate App let appleID:String = "922546991"
Custom Images
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets. Make sure to provide all versions of your image. It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.via Chebli Mohamed
Aucun commentaire:
Enregistrer un commentaire